The section of the 1998 Rehabilitation Act which states that all electronic and information technology procured, used, or developed by the federal government after June 25, 2001, must be accessible to people with disabilities.
A model used to ascertain a training’s learning effectiveness, behavior change influence, and impact on the business using four levels of measurement: reaction, learning, behavior, and results.
SCORM (Shareable Content Object Reference Model) is a set of technical standards enabling the communication between a course and an LMS. and is used to report whether the online learning activity was completed, and if so, successfully. It was developed and governed by ADL (Advanced Distributed Learning), originally for DoD. There are two flavors: SCORM 1.2 and SCORM 2004, with one of the main differences being the former has one status variable while the latter has two and can report more granular data such as the learner’s choice of a multiple-choice question.
A SCO is the least granular unit of trackable eLearning content in a SCORM package, and a Multi-SCO course can have more than one SCO within the package.
The XML file (always named imsmanifest.xml and stored at the root level of the package) that represents the information needed to describe to the LMS the contents of the SCORM package and the structure of the bundled learning resources within it.
A standard of cross-system operability created by the IMS Global Learning Consortium used to connect learning systems with external tools in a standardized manner.
The Experience API is a learning technology specification that enables the collection of data of a person’s vast array of experiences whether online or offline utilizing a simple grammatical framework of Subject > Verb > Object such as Mark Attended Oracle World.
A server used to receive, store, and access learning records as xAPI statements from other systems thereby enabling the tracking of many types of experiences and learning analytics.
A standard developed for CMI (Computer Managed Instruction) to communicate between both training content and assessments and the LMS.
The software used to create an eLearning course (usually without requiring any programming knowledge). It can enable the creation of interactive content, course navigation, assessment questions, grading, and the publishing of the course to make it ready for the LMS.
Web-based training usually using web conferencing solutions for reaching widely dispersed learners with the instructor in a different location.
A software application for the storage, administration, tracking, reporting, and delivery of online training and, typically, the scheduling of instructor-led classes.
A software solution used by content authors and instructional designers to create and manage learning content at its most granular level, thereby facilitating re-use.
Routes the learner to a specific area of content within the learning activity based on the outcome of a survey or assessment (see Adaptive Learning).
Live training delivered by an instructor in real-time, typically in a live classroom or via web conferencing (see VILT).
Learning in which the interaction between instructors and learners is intermittent. This includes eLearning and online discussion groups.
A combination of both online and in-person modalities for learning activities.
The customized delivery of specific learning content based on the unique needs of each learner by providing immediate feedback, differentiated pathways, and resources.
Microlearning is relatively small learning assets comprising just enough information for a learner to be able to achieve a specific, actionable learning objective, making it useful for rapidly closing specific skill and knowledge gaps.
An acknowledgment of the completion or mastery of a topic in the form of a digital token containing data including the date completed and institution granted. Badges are owned by the learner and capable of being shared across the web.
The collection, measurement, analysis, and reporting of data accumulated during an online learning activity allowing for deep insight into the behaviors, competencies, and experiences of its learners.